Monday, July 15, 2013

Visit to York and the York Shambles Level Plan

Went to York a few weeks back to take some reference photos of the York Shambles and the medieval buildings. It has given me some insight as to how the street looks with it's narrow roads and buildings squashing together. The medieval buildings have some fascinating architecture styles. There are a variety of them which I've taken photos of.
With these references, I can dissect the buildings into pieces in which I can create to make modular assets for the buildings. It will allow me to create different buildings, avoiding the street from having too many similar looking buildings. I noticed certain buildings have different wall colours as well as roofing and wooden beams. This can be easily achieved by just creating different textures for the modular assets.


This is the plan for the level. This will be the guideline for creating the level in the UDK. The idea of it was to have a small street coming off from the main street with small alleyways that are good for ambushes. The main street will be blocked off by crates, broken wheelcarts, barrels etc. This small street that connects to the main street will be the primary focus of the level. The idea of it is to cut the player off from comfortable large environments and force them into small, claustrophobic spaces with unexpected surprises.

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