As of now, the list contains the modular assets needed to create the buildings and the road. Once these are done, I can focus on smaller detail such as the interior, debris,rubble, props and tileable textures. I intend to texture as I go so I will be able to speed up the process. I'm expected to finish the modular assets by the end of July so that I can begin composing them into UDK to shape the level.
Now that I have done some research on the medieval architecture and the York Shambles street, I will look into the atmosphere of different horror games and films so that I can apply it to the level later on. I will also look at different texturing techniques and how I can implement that to my texturing style.

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