I began blocking out the level in UDK today. I'm prioritising this first because this will help me edit the way the level will look. I'm using BSPs to block out the level as a guide for the assets that I will be bringing in. Once the level is blocked out and finalised, assets will start being placed (modular assets to create the buildings, props and decals to decorate the streets).
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I thought of implementing my pre-production town concept for the main street and using the York Shambles references for the small side street in which the level is focused on. With the York Shambles level map and the concept art below, I can visualise the level easily in UDK. The level blockout is expected to finish before the end of the month so that asset placement and further asset creation can be done to piece the level together.
I am also considering creating a few low poly distant buildings to add depth to the background. Smoke and fire is being decided for the background and the streets themselves too.


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