Friday, July 5, 2013

Art Test - Wooden Barrel

I've given myself an art test by creating one of the assets that will be used in the level - the wooden barrel.
Along with jogging my memory in asset creation pipeline, I wanted to get a sort of style out of the asset.
I want to follow a similar art style as Bioshock Infinite as the game's texturing and lighting really makes the game a masterpiece to look at.


I still follow the basic asset creation pipeline as I did in my Asset Creation group project.
I first create the base mesh, then export it to Zbrush for sculpting. Once that's done, I use xnormals to bake normal maps, ambient occlusion and cavity maps. I then compose these in Photoshop and start painting in the textures, finishing off with a subtle overlay of a photo texture of a wood (acquired from cgtextures.com).

Specular maps are a bit of an after thought. I will polish it up towards the end if it doesn't look good in the level.

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