I've managed to block out the level (interior block out still needs to be done). There will be assets blocking the open streets to create a boundary.
Did a little test on lighting, though it can't really be judged too early since I'm using BSPs and terrain. With no light maps on them, the quality won't be there. I will need to wait till I add the assets
The red lines indicate the debris or barricades where the assets will be placed. I'm thinking of a mix of debris and corpse pile with spike barricades trying to stop zombies from entering.





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