Wednesday, July 24, 2013

Completed level blockout exterior.

I've managed to block out the level (interior block out still needs to be done). There will be assets blocking the open streets to create a boundary.

 Did a little test on lighting, though it can't really be judged too early since I'm using BSPs and terrain. With no light maps on them, the quality won't be there. I will need to wait till I add the assets











The red lines indicate the debris or barricades where the assets will be placed. I'm thinking of a mix of debris and corpse pile with spike barricades trying to stop zombies from entering.



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