This will be the last update for the blog. The level is being finalised
and soon I will be taking some high resolution screenshots as well as a
video demo of the whole level.
Masters and Dissertation Project - Environment level
Wednesday, September 4, 2013
Thursday, August 29, 2013
Adding final bits, finishing up texturing and stuff.
Added a fog effect to make the level look more eerie. Also been trying to finishing up the textures, I will need to finalise the level by the end of the month so that I will have time to write the report. If I do finish the report early, I will keep enhancing the level.
Monday, August 26, 2013
Screenshot angle test
Just a few screenshots of the level, testing different angles, deciding which ones will be used as high res screenshots for the final hand-in along with a video.
A murder of crows..
Thought of adding a simple crow mesh into the level to sit on the clothing lines.
I'm trying to enhance the borders of the level so that the player doesn't see outside it. I will need to finalise everything by the end of the week if I am to meet my deadline. I will need to leave a week for writing and refining the report.
I also decided to call the project 'Plagued'. I have the logo back on my computer, which I will upload soon.
I'm trying to enhance the borders of the level so that the player doesn't see outside it. I will need to finalise everything by the end of the week if I am to meet my deadline. I will need to leave a week for writing and refining the report.
I also decided to call the project 'Plagued'. I have the logo back on my computer, which I will upload soon.
Friday, August 23, 2013
Can't be arsed wi' a title.
Adding more details, texturing the untextured props, still enhancing lighting and so on.
I will need to cover up parts where players can see beyond the map to the edge of the terrain. I think making 2D townscape backdrops will do it.
I will need to cover up parts where players can see beyond the map to the edge of the terrain. I think making 2D townscape backdrops will do it.
Wednesday, August 21, 2013
Post-processing tweaks, pavements and decals.
Just an update on what's happening so far in the level. I have looked at a tutorial on adding SSAO to the scene and it seems to have worked quite well, giving the level a stylish look.
I've also added some more blood decals to make the streets look gorier.
I've also added some more blood decals to make the streets look gorier.
Monday, August 19, 2013
Prop detail
Last week I focused on creating props for the level to make it look more cluttered and chaotic. There are still some areas that needs refining as they look a little plain plus I will continue to create more props to enhance the level.
I created a new tileable texture for the street as the previous one wasn't suited for it. I think the new texture makes it look a lot better now.
I created a new tileable texture for the street as the previous one wasn't suited for it. I think the new texture makes it look a lot better now.
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