Wednesday, September 4, 2013

Finalisation of the level.

This will be the last update for the blog. The level is being finalised and soon I will be taking some high resolution screenshots as well as a video demo of the whole level.








Thursday, August 29, 2013

Adding final bits, finishing up texturing and stuff.

Added a fog effect to make the level look more eerie. Also been trying to finishing up the textures, I will need to finalise the level by the end of the month so that I will have time to write the report. If I do finish the report early, I will keep enhancing the level.





Monday, August 26, 2013

Screenshot angle test

Just a few screenshots of the level, testing different angles, deciding which ones will be used as high res screenshots for the final hand-in along with a video.






A murder of crows..

Thought of adding a simple crow mesh into the level to sit on the clothing lines.
I'm trying to enhance the borders of the level so that the player  doesn't see outside it. I will need to finalise everything by the end of the week if I am to meet my deadline. I will need to leave a week for writing and refining the report.



I also decided to call the project 'Plagued'. I have the logo back on my computer, which I will upload soon.

Friday, August 23, 2013

Can't be arsed wi' a title.

Adding more details, texturing the untextured props, still enhancing lighting and so on.

I will need to cover up parts where players can see beyond the map to the edge of the terrain. I think making 2D townscape backdrops will do it.






Wednesday, August 21, 2013

Post-processing tweaks, pavements and decals.

Just an update on what's happening so far in the level. I have looked at a tutorial on adding SSAO to the scene and it seems to have worked quite well, giving the level a stylish look.

I've also added some more blood decals to make the streets look gorier.




Monday, August 19, 2013

Prop detail

Last week I focused on creating props for the level to make it look more cluttered and chaotic. There are still some areas that needs refining as they look a little plain plus I will continue to create more props to enhance the level.





I created a new tileable texture for the street as the previous one wasn't suited for it. I think the new texture makes it look a lot better now.